Where can I find the code lamp for level...
What's up with all those lines in level 5?
How can I view the "hidden" bricks in the level viewer?
Why does Moktar have an extra level?
On which platforms were the games released?
Where can I find the code lamp for level...
Level 2: Right where you find the skateboard.
Level 3: Near the end boss.
Level 4: At the top of the stairs with all the worms, try to find a way to go northeast.
Level 5: It's at the top-middle of the level. There are two ways to get there; explore a bit.
Level 6: After the evil babies, when you get the padlock bonus, go down.
Level 8: You need to bring along the first crate you find.
There is no code lamp in levels 9 and 13.
Other levels: Shrouded in mystery...
What's up with all those lines in level 5?
Level 5's data file is a bit messed up in the gate section. This
results in a lot of faulty gates in the game; MTF shows those because
the game itself also lets you enter them.
By
the way, level 6 also has a messed up datafile, but in the bonus
section instead of the gate section. This is a lot less noticeable.
How can I view the "hidden" bricks in the level viewer?
Hidden
bricks are only visible after you touch them. In fact, when you do this
you are just picking up a bonus block that doesn't have any effect. So,
to view them just hide the bonuses by pressing "B".
Why does Moktar have an extra level?
Level
15 in Moktar, "Direction Barbes", was taken out of Titus the Fox
because the creators thought this level was too poor. If they had put
it in, it would have been called "Arrival in Paris".
On which platforms were the games released?
Originally
on the Amiga, Atari ST, Amstrad CPC and, of course, the PC. Some years
after that a version for the Gameboy came out, but with different
levels and gameplay. The Amiga, Atari and PC versions most likely have
the same levels (I only checked the first few), while the CPC version
has some of these levels plus others I didn't recognise.